Hello!
I'm using above mentioned class to get my loaded model transparent. This works 
fine, also for different alpha values. But I expected that if I'm using the 
value 0.0 there won't be any differences concerning the transparency. 
Unfortunately it deletes some parts of the model and as I have looked over it, 
those parts are always deleted when using MakeTransparentGraphOp. 
But otherwise if I put OcclusionCulling on true I can see every part again. To 
keep the efficiency I don't want to use OcclusingCulling all the time or is it 
this the only possible solution? I don't have a clue how to solve this. Has 
anyone an idea? I already thought about that different parts of the model can 
have different TransparencyModes (1 or 0), but as I'm using 0.5 as alpha value, 
there shouldn't be any problems? 

Kind regards,
Alex
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