Hello Alexandra,
Alexandra Wolyniec wrote:
> Hello!
> I'm using above mentioned class to get my loaded model transparent. This
> works fine, also for different alpha values. But I expected that if I'm
> using the value 0.0 there won't be any differences concerning the
> transparency.
hm, what do you mean by "any differences concerning the transparency" ?
An alpha of 0.0 means fully translucent, so if you apply that to
everything, I'd expect your whole scene to disappear.
> Unfortunately it deletes some parts of the model and as I
> have looked over it, those parts are always deleted when using
> MakeTransparentGraphOp.
Do you mean they disappear independent of what alpha value you use for
the graph op or only when using alpha = 0.0 ?
> But otherwise if I put OcclusionCulling on true I can see every part
> again. To keep the efficiency I don't want to use OcclusingCulling all
> the time or is it this the only possible solution? I don't have a clue
> how to solve this. Has anyone an idea? I already thought about that
> different parts of the model can have different TransparencyModes (1 or
> 0), but as I'm using 0.5 as alpha value, there shouldn't be any problems?
I'm afraid I'm not sure if I understand what exactly is going wrong,
would it be possible to place some screenshots that show things when
they are correct and if they look wrong in a publicly accessible place
(or you can try attaching them to a mail, if they are not too big) ?
Thanks,
Carsten
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