Hi Pablo,

Carsten Neumann wrote:
>>
>> Is there a way of retrieving all viewports a camera is attached to?
> 
> No, sorry, the cameras do not store a pointer to the viewports they are 
> being attached to, so the only way to obtain this information is to go 
> through all viewports and examine their cameras.

So, there is a way to retrieve all Viewports a Camera is attached to. and it is 
to go through all viewports and examine their cameras. ;)

>> 2) I need some way to perform operations right before a node is reached 
>> for rendering within the render action traversal... I need something 
>> like a callback wich is called to a specifica node only.... is there a 
>> way of registering some kind of a callback within a node wich will be 
>> called when it is reached during the traversal?
> 
> No. However, you can create a new type of node core and register it with 
> the RenderAction (you can look at what e.g. Group::initMethod does). The 
> big problem with callbacks is that they can not easily be transported 
> over a network ...

Depending on what you want to do: there is a DrawFunctorCore in Contrib that 
allows you to define a callback that will be called when drawing. As Carsten 
said it won't work over the networkbut it might give you some ideas on how to 
do it.

Yours

        Dirk

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