Hi .. one more thing.. I've downloaded a .exe file with a vs2005 opensg 1.8
daily build a few months ago.. but now I cant find any opensg 1.8 daily
build for visual studio 2005... where can I find it?
On Thu, Jun 5, 2008 at 1:44 PM, Pablo Carneiro Elias <[EMAIL PROTECTED]>
wrote:
> I think I found the problem.. LogicOp was release in one of the daily
> build.. i think I need to update by build here... isnt?
>
>
>
> On Thu, Jun 5, 2008 at 1:40 PM, Pablo Carneiro Elias <[EMAIL PROTECTED]>
> wrote:
>
>> Hi Carsten, thanks again,
>>
>> I've found OSGLogicOpChunk.h
>>
>> But when trying to link my program I get an error.. the object for
>> OSGLogicOpChunk doesnt seems to be within the osg library..
>>
>> LineDecorator.obj : error LNK2019: unresolved external symbol
>> "__declspec(dllimport) public: void __thiscall osg::LogicOpChunkBase
>>
>> The documentation doest not contains any info about it neither...
>>
>> Im using OpenSG 1.8 here..
>>
>>
>> Any idea?
>>
>>
>> On Thu, Jun 5, 2008 at 1:16 PM, Carsten Neumann <[EMAIL PROTECTED]>
>> wrote:
>>
>>> Hello Pablo,
>>>
>>> Pablo Carneiro Elias wrote:
>>> > Hi. Is there a way of drawing things within the viewport using a
>>> > glLogicOp(*GL_XOR*); like operator? I've found anything like this
>>> within
>>> > the StateChunks classes...
>>>
>>> glLogicOp is covered by OSG::LogicOpChunk.
>>>
>>> > I need to render a 2d line over the viewport and the line must compose
>>> > its white color with the background color using XOR operator....
>>>
>>> hm, I don't think there is a foreground that does lines, but there is
>>> PolygonForeground which draws a single GL_POLYGON with a given material.
>>> Another alternative is to use a second viewport on top of your regular
>>> one and have that render a scene with only the line seen through an
>>> ortho camera.
>>>
>>> Hope it helps,
>>> Carsten
>>>
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>>
>>
>
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