I've checked my workspace already.. I only have one copy of opensg in my
machine and all paths are pointing to it... The headers are not in sync with
objects and LogicOp is not included within the static lib... Can I download
any other daily build to visual studio 2005?

the last build I have is :

*
opensg_dailybuild.070724.i686-pc-cygwin.cl.net2005.OpenSG-1.8.0-cl.net2005.exe

*is there any one newer than this available?

thanks

On Thu, Jun 5, 2008 at 1:52 PM, Pablo Carneiro Elias <[EMAIL PROTECTED]>
wrote:

> Hi .. one more thing.. I've downloaded a .exe file with a vs2005 opensg 1.8
> daily build a few months ago.. but now I cant find any opensg 1.8 daily
> build for visual studio 2005... where can I find it?
>
>
> On Thu, Jun 5, 2008 at 1:44 PM, Pablo Carneiro Elias <[EMAIL PROTECTED]>
> wrote:
>
>> I think I found the problem.. LogicOp was release in one of the daily
>> build.. i think I need to update by build here... isnt?
>>
>>
>>
>> On Thu, Jun 5, 2008 at 1:40 PM, Pablo Carneiro Elias <
>> [EMAIL PROTECTED]> wrote:
>>
>>> Hi Carsten, thanks again,
>>>
>>> I've found OSGLogicOpChunk.h
>>>
>>> But when trying to link my program I get an error.. the object for
>>> OSGLogicOpChunk doesnt seems to be within the osg library..
>>>
>>> LineDecorator.obj : error LNK2019: unresolved external symbol
>>> "__declspec(dllimport) public: void __thiscall osg::LogicOpChunkBase
>>>
>>> The documentation doest not contains any info about it neither...
>>>
>>> Im using OpenSG 1.8 here..
>>>
>>>
>>> Any idea?
>>>
>>>
>>> On Thu, Jun 5, 2008 at 1:16 PM, Carsten Neumann <[EMAIL PROTECTED]>
>>> wrote:
>>>
>>>>        Hello Pablo,
>>>>
>>>> Pablo Carneiro Elias wrote:
>>>> > Hi. Is there a way of drawing things within the viewport using a
>>>> > glLogicOp(*GL_XOR*); like operator? I've found anything like this
>>>> within
>>>> > the StateChunks classes...
>>>>
>>>> glLogicOp is covered by OSG::LogicOpChunk.
>>>>
>>>> > I need to render a 2d line over the viewport and the line must compose
>>>> > its white color with the background color using XOR operator....
>>>>
>>>> hm, I don't think there is a foreground that does lines, but there is
>>>> PolygonForeground which draws a single GL_POLYGON with a given material.
>>>> Another alternative is to use a second viewport on top of your regular
>>>> one and have that render a scene with only the line seen through an
>>>> ortho camera.
>>>>
>>>>        Hope it helps,
>>>>                Carsten
>>>>
>>>>
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>>>
>>>
>>
>
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