Hello Carsten> If yes, you could try building a lower resolution version of
your scene > and set that as ground/world for the WalkNavigator respectively.It
is a good solution, now I have the walk Navigator work well, thanks. I have
another question, when I set the minWallDistance with negative values it doesnt
work. And with positive values the navigator goes a little into the buidings
and then he stop. I want to configure the navigator to stop out off the
building. Regards Telmo
_________________________________________________________________
Instale a Barra de Ferramentas com Desktop Search e ganhe EMOTICONS para o
Messenger! É GRÁTIS!
http://www.msn.com.br/emoticonpack
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