Hello Carsten> If yes, you could try building a lower resolution version of 
your scene > and set that as ground/world for the WalkNavigator respectively.It 
is a good solution, now I have the walk Navigator work well, thanks. I have 
another question, when I set the minWallDistance with negative values it doesnt 
work. And with positive values the navigator goes a little into the buidings 
and then he stop. I want to configure the navigator to stop out off the 
building.  Regards Telmo 
_________________________________________________________________
Instale a Barra de Ferramentas com Desktop Search e ganhe EMOTICONS para o 
Messenger! É GRÁTIS!
http://www.msn.com.br/emoticonpack
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