Marcus Lindblom wrote: > If you find that you have a lot of small textures (a common problem), > try combining them to a big one and use texture coordinates to select > the correct part. (But do be aware of mip-mapping issues.)
Just to clarify. Having 100 textures of max 100 kb each shouldn't be a problem. That's only 40 mb data. (if stored in uncompressed RGBA8 format) Cheers /Marcus ------------------------------------------------------------------------- Sponsored by: SourceForge.net Community Choice Awards: VOTE NOW! Studies have shown that voting for your favorite open source project, along with a healthy diet, reduces your potential for chronic lameness and boredom. Vote Now at http://www.sourceforge.net/community/cca08 _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
