Marcus Lindblom wrote:

> If you find that you have a lot of small textures (a common problem), 
> try combining them to a big one and use texture coordinates to select 
> the correct part. (But do be aware of mip-mapping issues.)

Just to clarify. Having 100 textures of max 100 kb each shouldn't be a 
problem. That's only 40 mb data. (if stored in uncompressed RGBA8 format)

Cheers
/Marcus


-------------------------------------------------------------------------
Sponsored by: SourceForge.net Community Choice Awards: VOTE NOW!
Studies have shown that voting for your favorite open source project,
along with a healthy diet, reduces your potential for chronic lameness
and boredom. Vote Now at http://www.sourceforge.net/community/cca08
_______________________________________________
Opensg-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/opensg-users

Reply via email to