I very much appreciate your perfect answer!!!

Jung

On Fri, Jul 4, 2008 at 10:15 AM, Marcus Lindblom <[EMAIL PROTECTED]> wrote:
> Marcus Lindblom wrote:
>
>> If you find that you have a lot of small textures (a common problem),
>> try combining them to a big one and use texture coordinates to select
>> the correct part. (But do be aware of mip-mapping issues.)
>
> Just to clarify. Having 100 textures of max 100 kb each shouldn't be a
> problem. That's only 40 mb data. (if stored in uncompressed RGBA8 format)
>
> Cheers
> /Marcus
>
>
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