I very much appreciate your perfect answer!!! Jung
On Fri, Jul 4, 2008 at 10:15 AM, Marcus Lindblom <[EMAIL PROTECTED]> wrote: > Marcus Lindblom wrote: > >> If you find that you have a lot of small textures (a common problem), >> try combining them to a big one and use texture coordinates to select >> the correct part. (But do be aware of mip-mapping issues.) > > Just to clarify. Having 100 textures of max 100 kb each shouldn't be a > problem. That's only 40 mb data. (if stored in uncompressed RGBA8 format) > > Cheers > /Marcus > > > ------------------------------------------------------------------------- > Sponsored by: SourceForge.net Community Choice Awards: VOTE NOW! > Studies have shown that voting for your favorite open source project, > along with a healthy diet, reduces your potential for chronic lameness > and boredom. Vote Now at http://www.sourceforge.net/community/cca08 > _______________________________________________ > Opensg-users mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/opensg-users > ------------------------------------------------------------------------- Sponsored by: SourceForge.net Community Choice Awards: VOTE NOW! Studies have shown that voting for your favorite open source project, along with a healthy diet, reduces your potential for chronic lameness and boredom. Vote Now at http://www.sourceforge.net/community/cca08 _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
