Hello Francesco,
Francesco Tamagni wrote:
> i solved destroying manually opengl display lists, textures and shader
> objects present in the context. not a brilliant solution, but seems to
> work, without annoying opensg too much ;)
I'm happy to hear that you found a solution and wanted to apologize for
only replying now that your problem is solved, but off-hand I did not
have a good solution when I saw your mail yesterday and had not found
the time to take a closer look since.
However, I'm curious, would you mind describing your solution a bit? It
would also be valuable for anyone looking at a similar problem in the
future.
Thank you,
Carsten
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