Hello Francesco,

Francesco Tamagni wrote:
> i solved destroying manually opengl display lists, textures and shader 
> objects present in the context. not a brilliant solution, but seems to 
> work, without annoying opensg too much ;)

I'm happy to hear that you found a solution and wanted to apologize for 
only replying now that your problem is solved, but off-hand I did not 
have a good solution when I saw your mail yesterday and had not found 
the time to take a closer look since.
However, I'm curious, would you mind describing your solution a bit? It 
would also be valuable for anyone looking at a similar problem in the 
future.

        Thank you,
                Carsten


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