Hello,

I set up an orthographic camera with the OSG::OrthographicCameraPtr and 
added it to my viewport.
What i like to do is to get the frame which is rendered through this 
camera into some kind of grayscale image-array to do image-processing 
like edge-detection. So actually i need the output from the fragment 
shader or a part of the framebuffer...
I thought about using glsl to get access to the fragment-shader. Maybe 
giving a 2D-texture to the fragment-shader so that i can somehow store 
the depth-values into it would work. But i am not sure how this could be 
realized.
If there is an easier way to access the framebuffer or someone could 
recommend an example how to pass arrays to the fragment shader i would 
be glad to get a hint.

Kind regards

Sebastian B.

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