>
>     Hi Sebastian,
>
> [EMAIL PROTECTED] wrote:
>>
>> Thank you for this link - i tried the grabForeground-method and it
>> worked
>> well.
>> What i still need (i didnt say that) is for every pixel a depth-value to
>> reconstruct the (almost) exact position in world-coordinates after
>> applying the image-processing. That was the reason i considered using
>> shaders to keep the depth values in a texture or something...
>> If i understand you right this is also what you suggest to do.
>>
> You can use another GrabForeground to grab depth, too. It's a hack (you
> need to set the Image's format to
>
> *GL_DEPTH_COMPONENT before grabbing, and back to OSG_L_PF, OSG_I_PF or
> OSG_A_PF afterwards), but for a quick test it should work. But using an
> FBO is a much cleaner and especially if you want to do it interatively,
> much faster option.

This sounds good.
I have one problem with the whole GrabForeground thing. I am trying to use
OpenCV for my image-processing tasks which works well as long as i write
out the image using FileGrabForeground (as *.tiff) and reading it with
openCV. This of course isn't realy what i want to do.
Storing the image in an array-structure would be nice. But i dont get it
how i can get an image-array from GrabForeground which i am able to pass
to openCV (char[], std::string, ...).
If there is a hint i would be glad to get it - then i could try out the
2-times GrabForeground thing really.

Regards

Sebastian


-------------------------------------------------------------------------
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK & win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100&url=/
_______________________________________________
Opensg-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/opensg-users

Reply via email to