Johannes Brunen wrote: > Hi, > > today I would like to contribute a new group core node which allows the > user to > select none, some or all children nodes for rendering. Basically, it is > very (very) > similar to the already existing Switch core but with a slightly altered > semantic.
[snip] > If this would be a valuable contribution I could send the files to this > list or to any place which is > appropriate. I think this would be useful from time to time. The original semantics originate in VRML (and scenegraphs of *OLD*). I don't know the reason as to why they did is as they did, but someone who was around back in those days might be able to shed some light on it? (I'm curious) Actually, we did implement something very similar in an Cosmo3D-based application that was in development 5-6 years ago. That too lacked a 'bitmask switch' node (just as the VRML-spec does) Chers, /Marcus ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
