Carsten Neumann ha scritto:
> 
> have you tried using the SFStorageHeight SFStorageWidth fields ? AFAIUI 
> this can be used to set the size of the texture that is created and if 
> the window is larger than that texture it was my understanding that the 
> FBOViewport only renders to a part of the window.
> 

i'm already using storagewidth/storageheight with the desired size, 
which is less than window size, but i still get a full window sized render.

> 
> hm, I don't quite understand what you are referring to with offsets 
> above. The fact that FBOViewport draws into framebuffer 0 (i.e. the 
> window) when emulating FBOs is just because in that case it's the only 
> available framebuffer ;)
> 

sorry, i know that sometimes i'm cryptic... with "offsets" i mean the 
following way to define viewport size:

setSize (Real32 left, Real32 bottom, Real32 right, Real32 top);

which, at drawing time, will call glViewport with not-necessarily-zero 
values in the first two params (the offsets... ).

well, after a fast review of FBOViewport::render i don't think that this 
is supported, but maybe i'm wrong.

cheers

francesco


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