Hello Francesco,
Francesco Tamagni wrote:
> Carsten Neumann ha scritto:
>> have you tried using the SFStorageHeight SFStorageWidth fields ? AFAIUI
>> this can be used to set the size of the texture that is created and if
>> the window is larger than that texture it was my understanding that the
>> FBOViewport only renders to a part of the window.
>>
>
> i'm already using storagewidth/storageheight with the desired size,
> which is less than window size, but i still get a full window sized render.
I just went through the cvs log of the past year and stumbled over
something: do you have the FboOffIgnoreStorageSize flag set on FBOViewport ?
regards,
Carsten
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