Hello Francesco,

Francesco Tamagni wrote:
> Carsten Neumann ha scritto:
>> have you tried using the SFStorageHeight SFStorageWidth fields ? AFAIUI 
>> this can be used to set the size of the texture that is created and if 
>> the window is larger than that texture it was my understanding that the 
>> FBOViewport only renders to a part of the window.
>>
> 
> i'm already using storagewidth/storageheight with the desired size, 
> which is less than window size, but i still get a full window sized render.

I just went through the cvs log of the past year and stumbled over 
something: do you have the FboOffIgnoreStorageSize flag set on FBOViewport ?

        regards,
                Carsten

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