Hi, using two sided lighting in OpenSG 1.x was quiet easy by using
OSG::RenderAction *ract = (OSG::RenderAction *) _mgr->getAction(); ract->setCorrectTwoSidedLighting(true); In OpenSG2 there is no more method called setCorrectTwoSidedLighting(). Searching throughout the Doxy docu I found the OSG::RenderPartition class containing "bool _bCorrectTwoSidedLighting" as a protected attribute. But the class itself nor any friend class have an appropriate setter... so what is the method today to set this option in OpenSG2? Kind regards, Christoph ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
