Hi, On Fri, 2008-08-08 at 10:36 +0200, Christoph Schäfer wrote: > Hi, > > using two sided lighting in OpenSG 1.x was quiet easy by using > > OSG::RenderAction *ract = (OSG::RenderAction *) _mgr->getAction(); > ract->setCorrectTwoSidedLighting(true); > > In OpenSG2 there is no more method called setCorrectTwoSidedLighting(). > Searching throughout the Doxy docu I found the OSG::RenderPartition > class containing "bool _bCorrectTwoSidedLighting" as a protected > attribute. But the class itself nor any friend class have an appropriate > setter... so what is the method today to set this option in OpenSG2?
hmm, let me have a look, maybe it was just lost somewhere during the porting. kind regards, gerrit ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
