Hello Carsten, > Carsten Neumann wrote: >> Johannes Brunen wrote: >> Would it be possible to implement the PassiveViewport without calling >> the glScissor function or >> with calling it optionally, in order to not break any existing code >> relying on the current behavior? > I'm a bit more concerned about muddling concepts, since ATM the OpenGL
> viewport and scissor region are combined in OSG::Viewport and both are > the same size. Maybe I'm too careful here, I'll see if Dirk wants to > convince me otherwise ;) > If all else fails we could perhaps add a DummyViewport that does no GL > calls whatsoever? Any news about that? Greetings, Johannes ____________ Virus checked by G DATA AntiVirusKit Version: AVK 18.5087 from 20.08.2008 Virus news: www.antiviruslab.com ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
