Hello Johannes,
Johannes Brunen wrote:
> Hello Carsten,
>
>> Carsten Neumann wrote:
>>> Johannes Brunen wrote:
>>> Would it be possible to implement the PassiveViewport without calling
>>> the glScissor function or
>>> with calling it optionally, in order to not break any existing code
>>> relying on the current behavior?
>> I'm a bit more concerned about muddling concepts, since ATM the OpenGL
>
>> viewport and scissor region are combined in OSG::Viewport and both are
>
>> the same size. Maybe I'm too careful here, I'll see if Dirk wants to
>> convince me otherwise ;)
>> If all else fails we could perhaps add a DummyViewport that does no GL
>
>> calls whatsoever?
> Any news about that?
Dirk is still traveling (so was I last week), so unfortunately there are
no news.
In the meantime maybe you would like to try the DummyViewport, it should
be easy to write, especially since you already have the experience
writing the nice MultiSwitch. Probably the biggest thing is testing, but
since your app needs the behavior it should be much easier for you ;)
regards,
Carsten
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