Hello Stephane, Stephane Routelous wrote: > I found the problem with the frameInit (initialisation too late in the > code) > but I still have the RenderAction: precheck failed: invalid operation > (0x502)
hm, that probably catches an error that happened in the previous frame. For cases like this I usually try and run the program under bugle (http://www.opengl.org/sdk/tools/BuGLe/) to find the operation that failed. Quite often that gives a good hint on what is wrong or what to look at more closely. Hope it helps, Carsten ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
