Hello Stephane,

Stephane Routelous wrote:
> I found the problem with the frameInit (initialisation too late in the
> code)
> but I still have the RenderAction: precheck failed: invalid operation
> (0x502)

hm, that probably catches an error that happened in the previous frame. 
For cases like this I usually try and run the program under bugle 
(http://www.opengl.org/sdk/tools/BuGLe/) to find the operation that 
failed. Quite often that gives a good hint on what is wrong or what to 
look at more closely.

        Hope it helps,
                Carsten

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