i found the problem.
It is certainly because of my bad understanding of the PassiveWindow.
There was no active context for the renderaction of the passiveWindow.
As far as i understand, i need to do the whole OpenGL initialization by myself.
I will try using the RenderTexture from the GPGPU project.
It may be nice to have a "ready to use" offscreeen rendering which take care of
the OpenGL initialisation. ( yes, i know, lazy me ;-) )
Thanks,
Stephane
>>> [EMAIL PROTECTED] 20/08/2008 16:59 >>>
Hello Stephane,
Stephane Routelous wrote:
> I found the problem with the frameInit (initialisation too late in the
> code)
> but I still have the RenderAction: precheck failed: invalid operation
> (0x502)
hm, that probably catches an error that happened in the previous frame.
For cases like this I usually try and run the program under bugle
(http://www.opengl.org/sdk/tools/BuGLe/) to find the operation that
failed. Quite often that gives a good hint on what is wrong or what to
look at more closely.
Hope it helps,
Carsten
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