i found the problem.
It is certainly because of my bad understanding of the PassiveWindow.
There was no active context for the renderaction of the passiveWindow.
As far as i understand, i need to do the whole OpenGL initialization by myself.

I will try using the RenderTexture from the GPGPU project.

It may be nice to have a "ready to use" offscreeen rendering which take care of 
the OpenGL initialisation. ( yes, i know, lazy me ;-) )

Thanks,

Stephane

>>> [EMAIL PROTECTED] 20/08/2008 16:59 >>>
        Hello Stephane,

Stephane Routelous wrote:
> I found the problem with the frameInit (initialisation too late in the
> code)
> but I still have the RenderAction: precheck failed: invalid operation
> (0x502)

hm, that probably catches an error that happened in the previous frame. 
For cases like this I usually try and run the program under bugle 
(http://www.opengl.org/sdk/tools/BuGLe/) to find the operation that 
failed. Quite often that gives a good hint on what is wrong or what to 
look at more closely.

        Hope it helps,
                Carsten

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