Hi. After everything is up and running on Linux, I'm fighting with the 2.0 Windows build. The basics seem to work fine. If I use my Windows command line and enter
D:\Libs\OpenSG2>python Tools\scons-local\scons.py enable_unittests=false MSVS_VERSION=8.0 BoostBaseDir=d:\Lib \boost_1_35_0 var_type=optimized -j2 everything works fine. However, I really would like to use things like jpeg, png, glut etc., but scons seems to be unable to find them, no matter what I specify. For example, I downloaded GLUT ( http://www.xmission.com/~nate/ glut.html )and put it to D:\Libs\glut-3.7.6-bin . But no matter what I add to the command line (glut=d:\Libs\glut... or glut_incdir and glut_libdir...), I get a Checking for C++ library glut32... (cached) no Validation failed for option: glut The same for all other libraries I tried. Is there anything I'm doing wrong here? I never built OpenSG 1.x on Win, so I'm propably lacking some experience here... I also tried to use cygwin, but there I get lots of very cryptic python errors (I guess it can't find the compiler executables here...). Moving the glut stuff to the VisualStudio Platform SDK directories didn't help either. So, could you please tell me, how you do it? This guide (http://opensg.vrsource.org/trac/wiki/Building ) is obviously useless as it says nothing about external dependencies at all... Thanks, Dominik ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
