Hello Eric,
Maslowski, Eric wrote:
> Has any changes been made recently to 1.8 that could cause occlusion
> culling to break? (> Oct. 10th)
unless there is a problem with the commits mailing list, there have not
been any commits to 1.x since Sep 30.
> I didn't see anything relevant doing a
> diff with previous versions (or in the archives), but occlusion culling
> is now causing my scene to flicker in specific situations. When
> navigating through the scene, occlusion get's "confused" at times and
> keeps hiding/showing an particular object . This wouldn't be much of a
> problem if it was done for an object that is nearly occluded, but it's
> doing it for my ground plane even though it is entirely visible. I
> included a video showcasing the problem (below).
I have not yet looked at it (need to find a machine with the right codec
installed - probably my box at home), but one thing you might try is
enable drawing of the bounding volumes -
RenderAction::setVolumeDrawing(true) - and see if those look correct.
> Disabling occlusion
> fixes the problem and changing the threshold value has no effect. Has
> anyone else encountered this or have any ideas of what might be going on
> here?
Hopefully looking at the video gives me an idea, right now the BVs are
the only thing that comes to mind.
Kind regards,
Carsten
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