Hello Andrew,

Andrew Dunk wrote:
> Hi All,
> 
> I thought I would give the deb repository of OpenSG a go and it works lovely, 
> but I have also been using some of the contributed bits of OpenSG as well, 
> most importantly the 3D text, which doesn't appear to be part of the version 
> in the repository.
> Is it possible to just compile the contributed parts of OpenSG from source 
> and 
> use repository for the rest? 

maybe, but I don't think anyone has tried that and I would be surprised 
if it was easy do to. My guess would be that you are much better off 
just compiling all of OpenSG - that way you also would not have to worry 
about possible incompatibilities between the sources used to build the 
packages and what you use to build the contrib libs.

> If so could I be pointed in the right direction to do this?  Some parts of 
> linux still seem to allude me.

There are some (very brief) build instructions on the website 
(<http://opensg.vrsource.org/trac/wiki/Building>); to see all the 
options use:

./configure --help (when using the configure/make build)
./scons -h         (when using the scons build)

        Hope it helps,
                Carsten

-------------------------------------------------------------------------
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK & win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100&url=/
_______________________________________________
Opensg-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/opensg-users

Reply via email to