Dear readers, I need to update some texture nodes on servers without syncing with the client to speed up my application. Using FieldContainerFactory (server side), setName (client side) and getName (server side), I've been able to locate the related nodes on the servers and update their content (many thanks Dirk). I'd like to know if it's posible to redraw my scene (with the server side updated textures) without syncing with the central client. If anyone could help !
Thanks in advance, Yann -- Yann Mazel INRIA Grenoble Rhône-Alpes Doctorant - Equipe I3D Tèl : 04 76 61 55 75 ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
