Hi users,

I am working again on our cave application. 

I'd like to minimize the perspective distortion felt by the user when he is
not standing perfectly in the center of the cave by tracking the position of
his head in the real world and then working on the perspective matrix of the
application.

Is it possible to alter the perspective camera of the viewports to match the
position of the head of the user? Was it a single screen I'd just alter the
camera position, but being a 3 or 4 wall projection I don't think it's that
simple. Anyone did something similar?

Thanks,
Enrico


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