Hi users, I am working again on our cave application.
I'd like to minimize the perspective distortion felt by the user when he is not standing perfectly in the center of the cave by tracking the position of his head in the real world and then working on the perspective matrix of the application. Is it possible to alter the perspective camera of the viewports to match the position of the head of the user? Was it a single screen I'd just alter the camera position, but being a 3 or 4 wall projection I don't think it's that simple. Anyone did something similar? Thanks, Enrico ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
