Hi Enrico,
  If I understand your question properly, OpenSG handles this for you
through the ProjectionCameraDecorator. The decorator looks for
coordinates that defines the corners of the screen. The camera then
figures out the correct matrices and asymmetric frustums based on this
information and it's beacon. Have a look there since it could save you
some time.

Best,

E.

---
Eric Maslowski
Research Computer Specialist 
University of Michigan 3D Lab
email: [EMAIL PROTECTED]


-----Original Message-----
From: Enrico Borrione [mailto:[EMAIL PROTECTED] 
Sent: Thursday, November 13, 2008 10:59
To: [email protected]
Subject: [Opensg-users] cave and head tracking

Hi users,

I am working again on our cave application. 

I'd like to minimize the perspective distortion felt by the user when he
is
not standing perfectly in the center of the cave by tracking the
position of
his head in the real world and then working on the perspective matrix of
the
application.

Is it possible to alter the perspective camera of the viewports to match
the
position of the head of the user? Was it a single screen I'd just alter
the
camera position, but being a 3 or 4 wall projection I don't think it's
that
simple. Anyone did something similar?

Thanks,
Enrico


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