Hi all,
        anyone know if it is possible to render multiple times into a
texture but with different offset, maybe through a FBO? I mean for example
that you have a 1024x1024 texture and I want to render 4 times a fragment of
512x512 to obtain something like a texture atlas. So that the final texture
of 1024x1024 contains 4 render of 512x512. Hope I explained myself.

Erik
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