Hello Erik,

Erik Podetti wrote:
> Hi all,
>         anyone know if it is possible to render multiple times into a 
> texture but with different offset, maybe through a FBO? I mean for 
> example that you have a 1024x1024 texture and I want to render 4 times a 
> fragment of 512x512 to obtain something like a texture atlas. So that 
> the final texture of 1024x1024 contains 4 render of 512x512. Hope I 
> explained myself.

the FBOViewport is a Viewport and from a quick glance over the code it 
looks like it respects the left, right, top, bottom settings to limit 
drawing to a rectangular area of the textures.

        Hope it helps,
                Carsten

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