Hi,
I'd like to use OpenSG to project a VR environment to a dome using a spherical 
mirror, as described by Paul Bourke on his web site 
(http://local.wasp.uwa.edu.au/~pbourke/miscellaneous/domemirror/). I have 
downloaded some code from his web site that creates a fisheye projection using 
OpenGL, basically by rendering 4 faces of a cube, distorting the resulting 
textures and mapping them to the dome surface.
A similar question has been asked several years ago on this mailing list:
http://www.mail-archive.com/[email protected]/msg02494.html
There, it was suggested to proceed in a similar manner, i.e. rendering to 
textures using OpenSG and distorting them. I wondered whether anyone has 
created some functional code for fisheye projections in the meantime, so that I 
wouldn't need to start from scratch.
Any help is greatly appreciated.
Christoph

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