Hi, I'd like to use OpenSG to project a VR environment to a dome using a spherical mirror, as described by Paul Bourke on his web site (http://local.wasp.uwa.edu.au/~pbourke/miscellaneous/domemirror/). I have downloaded some code from his web site that creates a fisheye projection using OpenGL, basically by rendering 4 faces of a cube, distorting the resulting textures and mapping them to the dome surface. A similar question has been asked several years ago on this mailing list: http://www.mail-archive.com/[email protected]/msg02494.html There, it was suggested to proceed in a similar manner, i.e. rendering to textures using OpenSG and distorting them. I wondered whether anyone has created some functional code for fisheye projections in the meantime, so that I wouldn't need to start from scratch. Any help is greatly appreciated. Christoph
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