hi dirk, hi all osg users, after a prolonged absence, here i am again. I am considering the idea of adding to my app the support for dome projection. In few words, i'd like to have 2 or more projectors shooting on some curved mirrors, and then displayng the whole scene on a dome screen. In order to achieve this objective, the first step is to have a sphere-distorted viewport of the scene. After a bit of googling around, it seems that the only way to do a distorted projection of the screen is rendering to a texture and then distort it in some way. Does OpenSG allows to render to a target and then post process it (realtime)? Any hint on the subject?
thank you as usual enrico ------------------------------------------------------- SF.Net email is sponsored by: Tell us your software development plans! Take this survey and enter to win a one-year sub to SourceForge.net Plus IDC's 2005 look-ahead and a copy of this survey Click here to start! http://www.idcswdc.com/cgi-bin/survey?id=105hix _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
