hi dirk, hi all osg users,
   after a prolonged absence, here i am again.
I am considering the idea of adding to my app the
support for dome projection. In few words,
i'd like to have 2 or more projectors shooting on
some curved mirrors, and then displayng the whole 
scene on a dome screen.
In order to achieve this objective, the first step
is to have a sphere-distorted viewport of the scene.
After a bit of googling around, it seems that the only
way to do a distorted projection of the screen is
rendering to a texture and then distort it in some
way. 
Does OpenSG allows to render to a target and then 
post process it (realtime)? 
Any hint on the subject?

thank you as usual
enrico



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