Hi everybody.
I would like to know if it would be possible to extract or save in any way
the precomputed gl_NormalMatrix matrix from a shader. As I'm implementig a
deferred shader I saved normals in world coordinate and I need to transform
them in eye-space (mgr->camera point of view) inside a PolygonForeground
shader (where the gl_NormalMatrix is obviously incoherent).
Thanx

Erik
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