Hi Carsten,

 > now I'm afraid you lost me a little; what example projects? There is 
not yet a cmake build for the stuff in Examples/Simple or 
Examples/Tutorial, AFAIK the only thing converted so far is the build of 
OpenSG itself.

my failure - I used the same settings as in the test applications (as 
testvrmlloader)...

<OpenSG-Install-Path>/include doesn't exists if you build from SVN with 
CMake...

Here are my preprocessor settings:

WIN32;_DEBUG;_WINDOWS;_WIN32_WINNT=0x0400;WINVER=0x0400;IM_OPENSGIO_EXPORTS;WNT;_USRDLL;OSG_DEBUG;BOOST_ALL_DYN_LINK;CMAKE_INTDIR=\"Debug\"

 > On the other hand I don't see why that would affect the timeGetTime 
prototype.  Do you have defines that affect the contents of windows.h in 
your headers (WIN32_LEAN_AND_MEAN comes to mind) or on the command line 
for the compiler?  Or can you post that command line please?
 > Sorry for asking for all this stuff, but I haven't seen anything that 
would explain what is happening so far...

No...

Greets,

Patrik


Carsten Neumann schrieb:
>      Hello Patrik,
> 
>> Datum: Mon, 29 Dec 2008 18:31:08 +0100
>> Von: "padd...@gmx.net" <padd...@gmx.net>
> 
>> I compile my own code who only uses OpenSG2.
> 
> ok.
> 
>> I use the same include dirs 
>> as in the example projects generated with CMake.
> 
> now I'm afraid you lost me a little; what example projects? There is not yet 
> a cmake build for the stuff in Examples/Simple or Examples/Tutorial, AFAIK 
> the only thing converted so far is the build of OpenSG itself.
> To use it, it normally is installed, so that you only need a single include 
> path: <OpenSG-Install-Path>/include
> and lib path: <OpenSG-Install-Path>/lib{,64}.
> 
> On the other hand I don't see why that would affect the timeGetTime 
> prototype.  Do you have defines that affect the contents of windows.h in your 
> headers (WIN32_LEAN_AND_MEAN comes to mind) or on the command line for the 
> compiler?  Or can you post that command line please?
> Sorry for asking for all this stuff, but I haven't seen anything that would 
> explain what is happening so far...
> 
>       Cheers,
>             Carsten
> 


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