Hi guys and girls, I've been learning some OpenSG 1.8 lately for an app used to create scenes. Thus manipulators are certainly needed. I've tried OpenManip but couldn't get it to work with OpenSG. And the manipulators in 1.8 are slightly buggy. What's the situation in 2.0?
About vrml: What's the best way to represent my scene data internally? Should I write my own classes to be able to export to vrml or can OpenSG export the scene to a stanard format? And lastly: The simple scenemanager seems to have become more complex in OpenSG 2.0, though the testmanip.cpp "example" still uses the simple scenemanager. Seeing as I'm merely using OpenSG inside a larger Qt app I'm guessing I don't really need the CSM and only the SSM? Sorry for all the stupid questions but I've been struggling to get some documentation on the OpenSG 2.0 framework and how one's supposed to use it. Just been reading through the source and therefor I don't really have an overview of how things are supposed to work. Any help would be appreciated, Kind regards, Christiaan ------------------------------------------------------------------------------ Check out the new SourceForge.net Marketplace. It is the best place to buy or sell services for just about anything Open Source. http://p.sf.net/sfu/Xq1LFB _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
