Hi guys and girls,

I've been learning some OpenSG 1.8 lately for an app used to create
scenes.  Thus manipulators are certainly needed.  I've tried OpenManip
but couldn't get it to work with OpenSG.  And the manipulators in 1.8
are slightly buggy.  What's the situation in 2.0?

About vrml:  What's the best way to represent my scene data
internally?  Should I write my own classes to be able to export to
vrml or can OpenSG export the scene to a stanard format?

And lastly:  The simple scenemanager seems to have become more complex
in OpenSG 2.0, though the testmanip.cpp "example" still uses the
simple scenemanager.  Seeing as I'm merely using OpenSG inside a
larger Qt app I'm guessing I don't really need the CSM and only the
SSM?


Sorry for all the stupid questions but I've been struggling to get
some documentation on the OpenSG 2.0 framework and how one's supposed
to use it.  Just been reading through the source and therefor I don't
really have an overview of how things are supposed to work.

Any help would be appreciated,

Kind regards,
Christiaan

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