Hello Christiaan,
Christiaan Putter wrote:
> I've been learning some OpenSG 1.8 lately for an app used to create
> scenes. Thus manipulators are certainly needed. I've tried OpenManip
> but couldn't get it to work with OpenSG. And the manipulators in 1.8
> are slightly buggy. What's the situation in 2.0?
the manipulators are ported to 2.0, but not otherwise changed. They are
compiled into libOSGContribGUI. Can you describe the problem?
> About vrml: What's the best way to represent my scene data
> internally? Should I write my own classes to be able to export to
> vrml or can OpenSG export the scene to a stanard format?
There is a vrml export, AFAIK it should be able to handle things that
are in the intersection of VRML and OpenSG.
> And lastly: The simple scenemanager seems to have become more complex
> in OpenSG 2.0, though the testmanip.cpp "example" still uses the
> simple scenemanager. Seeing as I'm merely using OpenSG inside a
> larger Qt app I'm guessing I don't really need the CSM and only the
> SSM?
The SSM is still there and if you don't need more capabilities it should
be fine.
Hope it helps,
Carsten
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