Hello Christiaan,

Christiaan Putter wrote:
> I've been learning some OpenSG 1.8 lately for an app used to create
> scenes.  Thus manipulators are certainly needed.  I've tried OpenManip
> but couldn't get it to work with OpenSG.  And the manipulators in 1.8
> are slightly buggy.  What's the situation in 2.0?

the manipulators are ported to 2.0, but not otherwise changed. They are 
compiled into libOSGContribGUI. Can you describe the problem?

> About vrml:  What's the best way to represent my scene data
> internally?  Should I write my own classes to be able to export to
> vrml or can OpenSG export the scene to a stanard format?

There is a vrml export, AFAIK it should be able to handle things that 
are in the intersection of VRML and OpenSG.

> And lastly:  The simple scenemanager seems to have become more complex
> in OpenSG 2.0, though the testmanip.cpp "example" still uses the
> simple scenemanager.  Seeing as I'm merely using OpenSG inside a
> larger Qt app I'm guessing I don't really need the CSM and only the
> SSM?

The SSM is still there and if you don't need more capabilities it should 
be fine.

        Hope it helps,
                Carsten

------------------------------------------------------------------------------
Check out the new SourceForge.net Marketplace.
It is the best place to buy or sell services for
just about anything Open Source.
http://p.sf.net/sfu/Xq1LFB
_______________________________________________
Opensg-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/opensg-users

Reply via email to