Hi Erik,

Carsten Neumann wrote:
>       Hello Erik,
> 
> Erik Podetti wrote:
>> Thank you very much.
>> I'm using fbo->getDrawTime()  trying to profile the execution's time of 
>> my FBOs... Some of my textures are in floating point 32bit precision and 
>> I would like to keep them permanently on VRAM in a fixed position, 
>> binded from the beginning. Is there a way to say to OpenSG to keep those 
>> textures always on VRAM even if another rendering pass need to clear 
>> some VRAM?

OpenGL doesn't give you that level of control, the best you can do is 
the priority that Carsten mentioned. With the sizes of texture memories 
these days you need quite a lot of textures to run outanyway...

Hope it helps

        Dirk

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