Ok thanx for the hint, even if I actually don't traverse the tree in my
deferred shading passes...

2009/3/9 Carsten Neumann <carsten_neum...@gmx.net>

>        Hello Erik,
>
> Erik Podetti wrote:
> > And a Last question....
> > The getDrawTime() func has to be called the row after I call
> > fbo->render()    right?
>
> in theory, it looks like this field is unused. Statistics are instead
> kept in the RenderAction which has statTravTime (time to go through the
> graph and build the draw tree) and statDrawTime (time to render the draw
> tree). You can take a look at one of the examples using statistics on
> how to get these values.
>
>        Cheers,
>                Carsten
>
>
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