hello again,

last year i implemented a interactive ray tracer based on CUDA for my  
master thesis. Although its design was limited to static scenes, it  
provides an extensible set of geometric primitves and shaders it can  
handle. for my PhD i will extended the ray tracer to handle dynamic  
scenes as well, but i need something that does all the scene data  
loading stuff and scene object management -> OpenSG

My first idea was to derive a special RTRenderAction from RenderAction  
in order to get access to the scene data. Somehow i will also have to  
access the window/viewport in order to get the OpenGL context for CUDA  
interaction.
Im not sure whether this is the best way, but i lack comparison. And  
documentation ;-)
So i've already taken a short look on your source tree, where one can  
find RenderBackends. Will these help me with the integration?

A smooth integration for dynamic scenes would be very valuable, since  
we have a lot of OpenSG based demos at our intstitue.

cheers,
   tom


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