hello again, last year i implemented a interactive ray tracer based on CUDA for my master thesis. Although its design was limited to static scenes, it provides an extensible set of geometric primitves and shaders it can handle. for my PhD i will extended the ray tracer to handle dynamic scenes as well, but i need something that does all the scene data loading stuff and scene object management -> OpenSG
My first idea was to derive a special RTRenderAction from RenderAction in order to get access to the scene data. Somehow i will also have to access the window/viewport in order to get the OpenGL context for CUDA interaction. Im not sure whether this is the best way, but i lack comparison. And documentation ;-) So i've already taken a short look on your source tree, where one can find RenderBackends. Will these help me with the integration? A smooth integration for dynamic scenes would be very valuable, since we have a lot of OpenSG based demos at our intstitue. cheers, tom ------------------------------------------------------------------------------ Apps built with the Adobe(R) Flex(R) framework and Flex Builder(TM) are powering Web 2.0 with engaging, cross-platform capabilities. Quickly and easily build your RIAs with Flex Builder, the Eclipse(TM)based development software that enables intelligent coding and step-through debugging. Download the free 60 day trial. http://p.sf.net/sfu/www-adobe-com _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
