Hi,
I am also developing a ray tracer using GPU for intersection test and 
traversing. I am usign OpenSG but just as scene loading, now i would 
like to create the accelleration structure (kd-tree or BVH ) directly in 
OpenSG. Do you have some information about it?

Dear mr. Voß you say that you have a basic ray tracer version in  your 
tree could be possible to get it?

have a nice day!

Gerrit Voß ha scritto:
> Hi,
>
> On Wed, 2009-03-11 at 16:19 +0100, Thomas Schiffer wrote: 
>   
>> hi,
>>
>> i'm new to OpenSG and i want to provide an CUDA-based ray tracing  
>> backend to OpenSG. Have there been some efforts to do so and where can  
>> I find information about these attempts?
>>     
>
> I wrote a basic ray tracer for OpenSG 2 a while back and have some
> graduate students working on a Cuda version. The basic ray tracer
> sits in my tree, the cuda version is still internal.
>
> What are your concrete plans ?
>
>
> kind regards,
>   gerrit
>
>
>
>
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Apps built with the Adobe(R) Flex(R) framework and Flex Builder(TM) are
powering Web 2.0 with engaging, cross-platform capabilities. Quickly and
easily build your RIAs with Flex Builder, the Eclipse(TM)based development
software that enables intelligent coding and step-through debugging.
Download the free 60 day trial. http://p.sf.net/sfu/www-adobe-com
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