Hi, On Fri, 2009-03-13 at 08:38 -0500, Allen Bierbaum wrote: > On Fri, Mar 13, 2009 at 2:50 AM, Gerrit Voß <[email protected]> wrote: > > Hi, > > > > On Thu, 2009-03-12 at 15:03 -0500, Patrick Hartling wrote: > >> Allen Bierbaum wrote: > >> > What is PrimeMaterial? > >> > > >> > I have some old code that is not compiling now because I try to do: > >> > > >> > OSG::ChuckMaterialMTRecPtr material = OSG::getDefaultMaterial(); > >> > > >> > Evidently getDefaultMaterial now returns a PrimeMaterial* > > > > Yes but before it returned a Material *, so that piece of code > > should have never compiled it either form, there is a cast missing. > > How would you write the code above so it is safe with the new pointer types? > > In other words, can I initialize a ChunkMaterialMTRecPtr from a > ChunkMaterial* safely like this or is there a special function call to > get the RecPtr and variants from a raw pointer?
no the conversions are completely transparent. > OSG::ChuckMaterialMTRecPtr material = > dynamic_cast<OSG::ChunkMaterial*>(OSG::getDefaultMaterial()); yes that should work. kind regards, gerrit ------------------------------------------------------------------------------ Apps built with the Adobe(R) Flex(R) framework and Flex Builder(TM) are powering Web 2.0 with engaging, cross-platform capabilities. Quickly and easily build your RIAs with Flex Builder, the Eclipse(TM)based development software that enables intelligent coding and step-through debugging. Download the free 60 day trial. http://p.sf.net/sfu/www-adobe-com _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
