Allen Bierbaum wrote:
> Hello all:
> 
> As part of the on-going work to consume less memory in our
> application, are starting to use the osgsquish library to create DXT
> images from our existing PNG images.  The issue we are running into is
> that we don't want to have to reprocess these image each time we load
> them from cache.  Instead we would like to download them once, convert
> them to DXT once, and then store them to cache for future use.
> 
> The question is, how can we store and OSG::Image (in DXT pixel format)
> in a binary form to disk that will read/write as fast as possible.  I
> was thinking of something like .osb, but it doesn't support individual
> FCs.  Then I thought of looking for a binary image file format, but I
> don't see anything like that.  Is there some other option that I am
> missing?

(I've believe I've answered this before.)

You can save/load OSG::Images to an .osg file as a raw fieldcontainer.
That worked very well in 1.8 for us, doing something similar. (I
uploaded an old version of this to the contrib page, see
http://opensg.vrsource.org/trac/attachment/wiki/PotentialContributions/filecache.zip)

IIRC there was some NewFileIO required for that, but a bit of digging in
the headers should uncover it, unless it's name have changed to 2.x.

Cheers,
/Marcus


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