I have been using a 1D texture to transfer an arbitrarily big array of data to a shader.
I am however facing a problem: every time I change part of the array, I need to recreate a new Image that I will then use in a TextureChunk. I need to change part of the data every time I move the camera. And even with a texture that is only a few vec4s big, this drops the frame-rate extremely low. Are there ways to reduce the extensive copying and/or overhead? ------------------------------------------------------------------------------ _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
