I have been using a 1D texture to transfer an arbitrarily big array of 
data to a shader.

I am however facing a problem: every time I change part of the array, I 
need to recreate a new Image that I will then use in a TextureChunk.

I need to change part of the data every time I move the camera. And even 
with a texture that is only a few vec4s big, this drops the frame-rate 
extremely low.

Are there ways to reduce the extensive copying and/or overhead?


------------------------------------------------------------------------------
_______________________________________________
Opensg-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/opensg-users

Reply via email to