Carsten Neumann wrote: > > Mathias Gaunard wrote: >> I have been using a 1D texture to transfer an arbitrarily big array of >> data to a shader. >> >> I am however facing a problem: every time I change part of the array, I >> need to recreate a new Image that I will then use in a TextureChunk. >> >> I need to change part of the data every time I move the camera. And even >> with a texture that is only a few vec4s big, this drops the frame-rate >> extremely low. >> >> Are there ways to reduce the extensive copying and/or overhead? > > unless you need to keep the current data around you can just change part > of the image and call imageContentChanged(xmin, xmax, ymin, ymax, zmin, > zmax) on the TextureChunk.
Thank you. What about Image though? It seems to be copying the data whenever I set it, too. ------------------------------------------------------------------------------ _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
