Hi,
I'm using OpenSG 1.8 from CVS.
I have a program using a shader that runs standalone, that I want to run on
a cluster
along the lines of the Tutorials/*Cluster*.cpp example.

I need each server to use the same shader, but use different textures
(these textures describe a calibration warp for the particular server).
I'm not sure how to do anything about this in the server,
since I was hanging my SHLChunk off of ChunkMaterials in the scene,
and the server's scene is seemingly not under it's control.

(In a related question, is there a better way of applying a shader to
the entire scene than searching for all the materials and adding it to them
all?)

Any suggestions appreciated!
Forgive me if this is obvious...still climbing the learning curve...

Bill
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