Hi,

Window::validateAllGLObjects() was useful in 1.x to ensure everything is 
on the gfx-card before rendering. In 2.x, this call requires a DrawEnv*.

How do I get me one of those? :)

Cheers,
/Marcus


------------------------------------------------------------------------------
_______________________________________________
Opensg-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/opensg-users

Reply via email to