Hi, Window::validateAllGLObjects() was useful in 1.x to ensure everything is on the gfx-card before rendering. In 2.x, this call requires a DrawEnv*.
How do I get me one of those? :) Cheers, /Marcus ------------------------------------------------------------------------------ _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
