Dirk Reiners wrote:
>     Hi All,
> 
> Marcus Lindblom wrote:
>> Johannes Brunen wrote:
>>   
>>> I do not understand the advantage of using the /MD runtime instead of the 
>>> (correct) /MDd runtime. I'm not expecting a great performance penalty in 
>>> this case.
>>>     
>> The point was to use your app in release mode, but being able to debug 
>> OpenSG without rebuilding anything. It's the other way around. :)
>>   
> Actually my understanding was that we wanted to be able to use external 
> libraries that might only be available in release mode (like EXR or TIFF).

I was thinking about an earlier discussion when you talked about simply 
chaning LD_LIBRARY_PATH and get debuggable libs instead.

> The app has the same problem with those libs, you have to link to the 
> release runtime to use them, even if you want to debug your program.

Ok. Thats a good reason too. :)

>> Hence my suggestion for naming the /MD /Od build RELEASE_NOOPT.
>>   
> Now I see how you came up with that one. ;)

Yup. Most (if not all) windows developers usually connect Release & 
Debug to different runtime libs, not whether it has debug symbols (which 
should always be present, IMO) and/or is optimized (which is nice to 
have variations of to better read call stacks and variables).

Cheers,
/Marcus


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