Hi all, I tried to implement pseudoinstancing(drawing the same geometry many times and transform it in the vertex shader). I wrote my own nodecore, derived from MaterialDrawable, and used the techniques from Particle nodecore. My first version used immediate mode, which worked fine but was too slow for my purposes.
Therefore I want to use vertex buffer objects, which should be updated when a new geometry is attached. The Geometry and Particle core use very complicated mechanism to get this working and I didn't get through it. - Is there a simple way to use vbos? - When and where do I setup the vbos? - What do I have to consider to make this work across different aspects? Thanks a lot! Daniel -- Psssst! Schon vom neuen GMX MultiMessenger gehört? Der kann`s mit allen: http://www.gmx.net/de/go/multimessenger01 ------------------------------------------------------------------------------ Register Now & Save for Velocity, the Web Performance & Operations Conference from O'Reilly Media. Velocity features a full day of expert-led, hands-on workshops and two days of sessions from industry leaders in dedicated Performance & Operations tracks. Use code vel09scf and Save an extra 15% before 5/3. http://p.sf.net/sfu/velocityconf _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
