Hi,

On Mon, 2009-05-11 at 12:07 -0500, Aashish Chaudhary wrote:
> We have been using collada for some time. Its serving our purpose so
> far and being stable. As Carsten said it does not load shaders but our
> engine does that for us. 
> 
> We are interested in animations as well and looking forward to
> animations capabilities in OpenSG 2.0. 

to solve the animation mystery. You can do animations quite easily
as you can connect fields. See the ComplexSceneManager for a VRML
like field and routes system that is able to handle VRML animations.
It currently relies on the ComplexSceneManager to be there to update
the TimeSensors each frame but that should be easily generalized so
it works better for other applications.

kind regards,
  gerrit



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