I appreciate your great answers!

>> Q2. In addition to the changelist of scenegraph, does the client send
>> some graphics primitives and texture data to the server? If not, how
>> OpenSG perform the parallel rendering algorithms like Sort-first and
>> sort-last?
>
> each server has all the data, because it received it while syncing the
> scenegraph from the client. For sort-first/last it only renders a
> certain part of it and sends the image (and depth buffer for sort last)
> back to the client.
>
Does the client broadcast the entire rendering data (including
graphics primitives, lights, texture, and shade information) to the
servers while syncing the scenegraph?
Do you mean every node holds the same whole rendering data, regardless
of which part a node draws?

Thank you again!

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