Haeyong Chung wrote:
> I appreciate your great answers!
> 
>>> Q2. In addition to the changelist of scenegraph, does the client send
>>> some graphics primitives and texture data to the server? If not, how
>>> OpenSG perform the parallel rendering algorithms like Sort-first and
>>> sort-last?
>> each server has all the data, because it received it while syncing the
>> scenegraph from the client. For sort-first/last it only renders a
>> certain part of it and sends the image (and depth buffer for sort last)
>> back to the client.
>>
> Does the client broadcast the entire rendering data (including
> graphics primitives, lights, texture, and shade information) to the
> servers while syncing the scenegraph?
> Do you mean every node holds the same whole rendering data, regardless
> of which part a node draws?

Yes.

/Marcus


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