Haeyong Chung wrote: > I appreciate your great answers! > >>> Q2. In addition to the changelist of scenegraph, does the client send >>> some graphics primitives and texture data to the server? If not, how >>> OpenSG perform the parallel rendering algorithms like Sort-first and >>> sort-last? >> each server has all the data, because it received it while syncing the >> scenegraph from the client. For sort-first/last it only renders a >> certain part of it and sends the image (and depth buffer for sort last) >> back to the client. >> > Does the client broadcast the entire rendering data (including > graphics primitives, lights, texture, and shade information) to the > servers while syncing the scenegraph? > Do you mean every node holds the same whole rendering data, regardless > of which part a node draws?
Yes. /Marcus ------------------------------------------------------------------------------ Register Now for Creativity and Technology (CaT), June 3rd, NYC. CaT is a gathering of tech-side developers & brand creativity professionals. Meet the minds behind Google Creative Lab, Visual Complexity, Processing, & iPhoneDevCamp asthey present alongside digital heavyweights like Barbarian Group, R/GA, & Big Spaceship. http://www.creativitycat.com _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
