Thanks!!...yeah my email was confusing (:-
Let me try this patch and I will get back to you.
~Regards,
Aashish
On Tue, Jun 9, 2009 at 6:29 PM, Carsten Neumann <[email protected]>wrote:
> Hello Aashish,
>
> I'll be using a bit of extra information from talking to you earlier for my
> answer ;)
>
> Aashish Chaudhary wrote:
>
>> I ran into issue related to wrong OSG shader variables (OSGWorldMatrix
>> etc) getting passed to the shaders for a geometry. What I found in my
>> debugging that its related to the graph operators I am using (OSGGraphOpSeq,
>> OSGGeometryMergeGraphOp, and OSGMaterialMergeGraphOp).
>>
>
> it is only related to the graph ops to some extent: the
> MaterialMergeGraphOp replaces two distinct copies of the same material with
> just one and that ...
>
> Digging more into the issue its somehow related to SHLChunk (the way it
>> handles updaing OSG parameters).
>>
>
> ... inhibits an update to the OSG Parameters in SHLChunk::changeFrom which
> does an early out before updating the parameters if the old and new chunk
> are the same.
>
> Any suggestions or ideas are most welcome.
>>
>
> please try the attached patch.
>
> Cheers,
> Carsten
>
>
>
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